![]() I spoke to Bigfry about the future of Transience, asking what’s next. You get a great game for a really cheap price and there are no other catches and I think that is refreshing.’ Transience Has a Futureįrom an all-new, intriguing world to some of the deepest weapon customisation I’ve seen in an indie game of late, and from a genuinely interesting story concept to addressing a genre that could absolutely be more populated, there are plenty of aspects to Transience that should interest prospective fans. ‘We have one of the best Player Controllers in the industry, a fully voiced narrative, and a great set of environments and we’re not planning on doing anything with microtransactions or live service. When I asked exactly what Bigfry Media Ltd is delivering to back up that claim, the response I received was very encouraging: Our plan is to sell the game between $10 – $15 and prove to everyone that you can make a good game and not gouge the customer base.’ ‘From my perspective, the selling point for my community is a solid Tactical Stealth Action FPS wrapped up in an awesome world and story, for a cheap price. It’s part of a desire to not pull hard-earned money out of the wallets of eager gamers: When it came down to financing, Bigfry told me that he and his team are supporting the development of Transience out of their own pocket, and they’re not asking for paid pre-orders, Kickstarters or Patreons. I think I knew in my heart that this would be a longer project, especially once you get in it – you want everything to be perfect.’ ![]() Realistically, it was an internal goal early on, based on the budget we put together and the people we were contracting. ‘In terms of wanting things done in six months, that was very aggressive and definitely a bit more hopeful from my side. There was an original goal to have Transience completed within six months, but as the path pushed ever onwards, more team members came on board and the project became infinitely more ambitious. ‘Make a Good Game and Don’t Gouge the Customer’Īs I spoke with Bigfry, I was lucky enough to get an insight into the development journey of Transience, which – according to the man himself – started off with very aggressive expectations. There’s a unique suit system called the Nitro-capsule Gilded Undersuit that is reminiscent of Crysis’ CryNet Nanosuit, and there are comic-book-style cutscenes that lend themselves perfectly to the gritty storytelling that’s apparently present in the game. There are a few elements in Transience that really stand out, such as on-the-fly weapon customisation created to avoid ‘bogging the player down with menus’ and to better match the theme of a desperate man on the run. Imagine if you pulled Sam Fisher from Splinter Cell and dropped him into John Wick set in a dystopian Texas in 2056. ‘So, our main inspirations for Transience come from Max Payne, Splinter Cell, and Rainbow Six. That’s the gist of what I learned during my catch-up with Bigfry, who was quick to explain the inspirations behind this Tactical Stealth Action game. However, when you start digging into the project, you learn how it’s something else entirely – it’s not just a generic shooter, and there’s a little more flesh on the bones of this in-development indie game. Take a journey through New Houston in the year 2056 and follow one man’s tale of redemption as he escapes Transience. This time though, you are the intended target. It’s attractive, boasts clean effects and graphics, and there’s a great synopsis that promises a mysterious, unique, and action-packed story:īecome an Accountant – a hired mercenary who keeps the books balanced by any means necessary. ‘Sam Fisher x John Wick in Texas in 2056’įrom a face-value perspective, Transience looks like a solid shooter with a firm foundation. Read on to learn everything you could possibly need to know about Transience and the path Bigfry Media Ltd is taking to deliver it. Read More: Outriders Developer People Can Fly Signs Deal For New Xbox Game I knew that I had to contact Bigfry to seek as much information as possible about the project – and by doing so, I was exposed to an insightful breakdown of the journey that he and his team have undergone over the last 12 months. ![]() It takes a lot to grab my attention, and from the moment I saw in-development gameplay posted online showcasing Transience in all its glory, I was well and truly hooked. Recently, I caught up with Bigfry, content creator extraordinaire and an ambitious developer working on Transience, an all-new ‘Tactical Stealth Action FPS’ that simply shines. At Insider Gaming, we pride ourselves on being able to recognise super-sharp indie projects positively bursting at the seams with potential. ![]()
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